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Friday 8 November 2013

Interfaceless interface

Bolter discuss the indication of computer interface and how society is able to interact with graphical user interface, as the ionic tools sure as buttons are starting to become more invisible. This indicates that this is not a real concern, with mass culture is growing up with these changes of interface the user adapt quickly. The fact is that society is aware of how to browse repeatedly throughout various transparent interfaces, without clear indication of navigation.

'Immediacy is supposed to make this computer interface "natural" rather than arbitrary." (Bolter, 2000, p.23)

Alberti's window theory is an opening window to allow the user to view the  subject, for instance video games that are played on the Wii, acquires the user interacting with the virtual self. This is so user would interact with objects on screen the same way that they would in the real world, allowing the user to move natural around the interface through the platform, by controlling their own input from the controls. The games are noticeably assembled with programming although creating a cyberspace of ourselves, however the transparent interface leaves the user unsure of what is real.

'technology is taking people beyond and through the display screen into virtual world' (Rheingold, 2000, p.29)

As society involvement through new media which allows the user to be interacting all the time, through new devise such as mobile phones. Often such as paintings that are place in new digital format give raise on creating a different set of meaning through the convention of how the content is display. Therefore the content is not interpreted the same.

'the representation of one medium in another'(Bolter, 2000. p.45)

Jenkins discussion media convergence of 'multiple black boxes', number of devices that society access information, whereas Bolter view on how the user of the devices is able to interact to technology that the interface takes the user into the cyberspace that is much similar to the real world. New media such as second screen experience blurs the line of what is real and unreal, where the user can interact more with the characters' lives on primary text through various interaction interfaces that seem real.

'Media convergence is more than simply a technological shift' (Jenkins, 2006, p.15) 


Bibliography

Bolter. J.D. (2000)  Remediation: Understanding New Media New Ed. MIT Press.

Jenkins. H . (2006) Convergence Culture: Where Old and New Media Collide Revised. NYU Press.

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