As I study immediacy, I find
myself compelled to read further into its influence over us throughout
history. From one time to another we
have grown to expect immediacy in almost everything we involve ourselves
in. Paintings to photography, film,
computer animation and games, we have broken down the barrier of limited
perspective in an art form. With
photography and film there is a limitation automatically set by the
photographer/director so that our perspective is solely focused on what they
want us to see. It was considered by
many including Bazin that, “photography
and cinema…are discoveries that satisfy, once and for all and in its very
essence, our obsession with realism.” (Bazin, 2004)
It’s apparent this ideology
couldn’t be farther from the truth as now we crave for greater and greater
levels of immediacy to satisfy our thirst-quenching need for more. Once computer animation and gaming reached
new heights we find ourselves going through the virtual window and able to
accomplish what we couldn’t before, getting a full 360 degree turn of our
surroundings and breaking down any fourth wall previously set by the producer
of the content. Even with computer
gaming a simple use of a mouse and keyboard gives us the ability to accomplish
incredible feats otherwise impossible in reality. Ever more interesting is that it won’t stop
here, as content manufacturers improve upon elements within their games by
providing various items and clothing to increase our feeling of individuality
and keep us involved in a ‘second life’.
Ironically these is in fact an open world game online with the very same
title that takes these very same methods to take people away from reality and
use real money to fund their ‘fake’ life.
We are surrounded by various
technologies, “that millions of viewers
today find compelling,” but with each passing day we have a growing desire
for more immersive experiences. It is because of this I can’t help but question
whether we have come too far to take a U-turn and learn to live without our need
for immediacy or if we are doomed to never be truly satisfied.
Bibliography
Bazin, Andre. 2004) The Ontology of the Photographic Image (Oxford,
Oxford University Press) Cited in Bolter, J.D. (2000) Remediation: Understanding New Media (pg 26)
Bolter, J.D. (2000) Remediation: Understanding New Media (Cambridge,
Mass; London: MIT Press)
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