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Monday 21 October 2013

Digital Media On The Production Line

Modernism, as Creeber puts it, 'is the umbrella term we give to the way that human society responded to he changes that took place during the industrial revolution' (2009: p.11). This came about around the mid 20th century, as the world was repairing itself from one war, and preparing to go to another. Industrialisation was perceived by many modernists 'as the enemy of free thought and individuality' (Creeber, 2009: p.12)

Industrialisation really only benefited the producers of products, beginning with Henry Ford's T. Fords. This was a way to cut costs, through production and staff, but also a way that companies could produce the same product on a large scale in half the time. The birth of the production line, as apposed to single product work, revolutionised the secondary sector. However, Theodor Adorno, a member of the Germany-fleeing intellectuals from the Frankfurt School describes the way that the music industry is just simply producing the same music over and over again, and selling it to make money.

Post-Modernism comes along slightly after the industrial revolution. Post-industial (or Post-Fodist) was an 'economic transition [...] from a manufacturing based economy to a service-based economy' which saw the 'decline of heavy industry' (Creeber 2009: p.15) Audience interactivity with this new post-modern idea was first thrown about as ideas by Marshall McLuhan, this is highlighted in Paul Levinson's Digital McLuhan (1999) where McLuhan sees the audience as transforming from 'Voyeurs to participants' (Levinson, 1999: p.65-79)

McLuhan really was stumbling across something which years later, is pretty accurate. Television audiences, don't just watch what is happening on the screen, but can also play along, influence and find about more about what they are watching. From the introduction of voting on (originally) Channel 4's 'Big Brother' and ITV's 'X Factor', to the mobile game which rang along side Channel 4's 'Million Pound Drop', to programs such as BBC's 'Children In Need' showing live tweets on-screen.

Bibliography
Creeber, G. (2009). DIGITAL THEORY: Theorizing New Media & Cubitt, D. (2009) Case Study: Digital Aesthetics in ED. Creeber, G. & Royston, M. (2009) Digital Cultures: Understanding New Media; Maidstone, Open University Press.
Levinson, P. (1999) Digital McLuhan: A Guide to the Information Millenium. Routledge, London.


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