Search This Blog

Wednesday 13 November 2013

Reality is Broken four defining traits

In culture it is associated that games are a form of pastime entertainment, although society is against them. The indications of games are often connected with players how are immovable form the playing screen until they get to the next level, highest score or complete the mission, therefore manufacturing the player to become a competitive person, doing the best of their ability on achieving whatever it requires on prevailing goals.

"the stereotype that gamers are highly competitive people who care more about winning than anything else."( McGonigal, 2011, p.24)

 McGonigal's four traits of the definition of a game are a goal, a rule, the feedback system and the voluntary participation. Here the author's first trait is a goal, which gives the plaer a sense of purpose. The goal provides motivation for the player to achieve specific missions within the game. This indication creates the sense to players sending more time on games that in real life.

She continues with rules which are set of instructions that player most obeyed by to succeed goal. Challenging the player to reflect their options on overcoming the hurdles of the contest, illustrating as a player accepting the way in which the game should be played fairly. However players will try finding ways of breaking the rules.

"They unleash creativity and foster strategic thinking" (McGonigal, 2011, p.21)

Fallow by feedback system which encourage players to keep on playing, this is attained by rewarding the players with passage to the next levels, points or a scores. In turn keep the player inspired on succeeding completion. These possess motivation for players on striving for accomplishment, although inhabiting personal strengths and weaknesses not knowing when to stop.

These in concludes voluntary participation that all players accept that the game will contain challenges to overcome, along with independence consent of staying or leaving the game at any time.

As many features that are related with games complement the four defining traits are the mean selection found in every game.

"Everything else is an effort to reinforce and enhance these four core elements "(McGonigal, 2011, p.21)

Bibliography
McGonigal, J.(2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press HC.

No comments: