Computing and Media Technologies begin as two separate entities
converging together overtime through, film, photography and binary
information. These technologies are developing through experimentation
and the format in which the cultural collective forms for the needs
of mass.
New media can be broken down into two distinct layers, Cultural
Layer and Computer layer. The understanding of the cultural layer is to be known
as the input information (user generated), whereas the computer
layer is generated from the input information through automation and
variations of the same. This transition from the user generated information to
the media form and the transcoding for computer or digital
information.
During the text of 'Language of New Media' as Manovich speaks of
transcoding he states that "computerization turns media into
computer data" (Manovich, 2002, p.63). The computer storing and re distributing the media that it has been given. "In new media lingo,
to “transcode” something is to translate it into another form."
(Manovich, 2002 p.64)
Transcoding doesn't happen without another 4 principles of new
media such as numerical representation, modulation, automation,
variability. Each of which cross one path or another. Computerization
requires numerical or coded information, binary or otherwise,
Modulation through mixed mediums being digitized, automation, the
process of creating the binary and coding into a visual or piece of
spectral information. Variability the changing of the medium e.g.
photograph into a video format. Although suggesting that all within
the cultural layer has to be of human origin Manovich states a
database "originally a computer technology to organize and
access data, is becoming a new cultural form of its own"
(Manovich, 2002 p.64), can be consequence of the principle
transcoding.
Manovich suggests that the "computer layer and media/culture
layer influence each other" (Manovich, 2002 p.64) rather than
have computer layer overpowering the cultural layer, they converge to
develop each other further. With the development of computer and
digital technology, new media continues to grow along side rather
than being the technology. Is it suggestible that transcoding is
changing the development of software and the skills required?
Bibliography
Manovich, L., The Language of New Media (Cambridge, Mass.: The MIT Press, 2001)
This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.
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Showing posts with label transcoding. Show all posts
Showing posts with label transcoding. Show all posts
Wednesday, 16 October 2013
New Media and the Computerization of Culture
In his book 'The Language of New Media', Lev Manovich (2001, p.43) states that:“(…) today we are in the middle of a new media revolution—the shift of all of our culture to computer-mediated forms of production, distribution and communication.”. This new media revolution can be seen as the junction of the history of computing and the history of media technologies. According to Manovich, five main principles can be identified in order to distinguish New Media from old media: numerical representation, modularity, automation, variability and transcoding.
Although Manovich acknowledges that the principles of automation, variability and transcoding are predominantly dependent on the basic principles of numerical representation and modularity, he also acknowledges that transcoding is “(…) the most substantial consequence of media’s computerization.” (Manovich, 2001, p.63). In technological terms, transcoding can be defined as the transformation from one format to another. However, when we define transcoding in more general terms, it can be understood as the computerization of culture.
In this respect, we have to think about New Media as comprising two layers. On the one hand, there is the cultural layer which reflects the perspective of the human mind. On the other hand, there is the computer layer which represents digital data or numeric codes. Given that computers are used to create and distribute New Media, it is anticipated that the computer layer will influence the cultural layer. In this way, the representation of culture by the computer affects culture itself. An example of this would be the evolution from old web communities to social networks, which have a significant social impact on our daily lives. Moreover, this influence can be seen in both directions, resulting in the merger of computer and culture. It is a merger of how human beings see the world and how the computer represents it. Nevertheless, the question remains to what extent this effect is substantially different from the impact of more traditional media.
Bibliography
Manovich, L. (2001). The Language of New Media. Cambridge, Mass., London: MIT Press.
Although Manovich acknowledges that the principles of automation, variability and transcoding are predominantly dependent on the basic principles of numerical representation and modularity, he also acknowledges that transcoding is “(…) the most substantial consequence of media’s computerization.” (Manovich, 2001, p.63). In technological terms, transcoding can be defined as the transformation from one format to another. However, when we define transcoding in more general terms, it can be understood as the computerization of culture.
In this respect, we have to think about New Media as comprising two layers. On the one hand, there is the cultural layer which reflects the perspective of the human mind. On the other hand, there is the computer layer which represents digital data or numeric codes. Given that computers are used to create and distribute New Media, it is anticipated that the computer layer will influence the cultural layer. In this way, the representation of culture by the computer affects culture itself. An example of this would be the evolution from old web communities to social networks, which have a significant social impact on our daily lives. Moreover, this influence can be seen in both directions, resulting in the merger of computer and culture. It is a merger of how human beings see the world and how the computer represents it. Nevertheless, the question remains to what extent this effect is substantially different from the impact of more traditional media.
Bibliography
Manovich, L. (2001). The Language of New Media. Cambridge, Mass., London: MIT Press.
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