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Showing posts with label media effects. Show all posts
Showing posts with label media effects. Show all posts

Wednesday, 13 November 2013

The Cake is a Lie!

Gaming is one of the, if not the biggest forms of entertainment in the world today. You can now literally play a video game anywhere and any time that suits you. Gaming on mobile phones has grown in popularity in the past several years. At one point Angry Birds was one of the worlds best know video games and it originated as a casual game to play on your smart phone. It was not one of the 'blockbuster' games that major game developers spend a fortune on making and advertising. Gaming has evolved.

Gaming is such a massive part of our society now. You can almost play a game on any device you are given now. No longer do you need a TV and the latest console or even a computer to play a video game. You are able to do so in the palm of your hand. We enjoy when we are victorious at beating the game, but there are games we enjoy that we will lose at. "If you play Tetris, you are guaranteed to lose." (McGonigal, 2011, p. 24).

We still enjoy the failure as we progressed to a harder stage than before. Gaming is joyful largely as we are in control and know what is expected of use from within the game. It is the mirror opposite of our lives as we as a race have so many unanswered questions, such as what will the future hold, are we alone in the universe and is there life after death. These thoughts can easily sadden us and so therefore we play games as we are in control and know what we must do to exceed within the game's world, unlike our own real world. Also within the game's world we can be whatever we wish and aspire to be.

Vsauce- Why do we play games?

Bibliography:
McGonigal, Jane, (2011) Reality is Broken: Why Games Make Us Better and How They Can Change the World, (The Penguin Press; New York)

Webliography:
Video belongs to Vsauce youtube channel

Wednesday, 23 October 2013

The oppression of mass media

Following the idea that if you want to understand new media, you have to look at its history, that is also found in Manovich (2002), Creeber (2009) runs through the most important theories for the analysis of media texts from the twentieth century. Starting with modernism, he mentions the Frankfurt School who held a negative attitude towards the mass media that according to them oppressed the people, an idea that never really fully disappeared and which might hold truth. However, if someone likes Strictly Come Dancing it does not mean that he never engages in any more intellectually challenging activities.

Creeber (2009, p. 14) describes semiotics as a quasi-scientific method of analysis. Structuralism used this method to ground their opinion about the oppression of the masses. However, it should be realized that in semiotics the analysts can find the meanings they want to find, even unconsciously their primed attitudes might have effects on the results. Moreover, even if a certain underlying meaning seems obvious to the objective researcher, it does not mean that the audience will view it in this way, for "bias is very much in the eye of the beholder" (Cumberbatch et al, 1986, p. 15). This negative view on mass media was strengthened by the hypodermic needle view on media effects, which was also present among the audience ever since the radio broadcast of The War of the Worlds that had such a strong impact on its listeners (Sparks, 2011, pp. 56-57).

Postmodernism introduced a more positive way of looking at media effects. After a period with belief in a 'limited-effects' perspective on media in the 1960's (Sparks, 2011, pp. 63-64), an attitude that is less extreme than the hypodermic needle and the limited-effects came to rule the area of media analysis. An example of this is the use of Hall's (1975, pp. 1-19) encoding-decoding model that focusses on the reader. This gave way to the current more positive attitude towards new media enabling democratization.

Bibliography
Creeber, G. (2009). DIGITAL THEORY: Theorizing New Media & Cubitt, D. (2009) Case Study: Digital Aesthetics in Ed. Creeber, G. & Royston, M. (2009) Digital Cultures: Understanding New Media; Maidenstone, Open University Press.
Cumberbatch, G., McGregor, R., Brown, J., and Morrison, D. (1986). Television and the Miners' Strike. London: BFI Broadcasting Research Unit.
Hall, S. (1975). Encoding and Decoding in the Television Discourse. Birmingham: University of Birmingham
Manovich, L. (2002). The Language of New Media. MIT Press.
Sparks, G. (2011). Media Effects Research - a basic overview. Stamford: Cengage Learning.